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Medibots Protips:

There are four basic roles to be filled in a 4ed party: leader, striker, defender, and controller.

Leaders focus on increasing their allies' survivability and options. Clerics do this primarily by healing their allies, Warlords do this primarily by giving allies additional attacks or bonuses to their attacks. Essentially, Leaders give the other party members more options.

Strikers focus on doing as much damage as they can to a single target, as fast as they can. Warlocks generally do this from range, and can also weaken their foes with their magic. Avengers generally do this from melee, and have powers that keep them close to their target. Essentially, Strikers are the ones moving around the battlefield, felling enemies.

Defenders focus on keeping the enemies away from more vulnerable party members, and are able to withstand the attacks of many enemies at once. Paladins do this by challenging a specific enemy, which compels that enemy to do battle with the Paladin or suffer dire consequences. Paladins can also heal their allies, although not quite as effectively as a Cleric can. Essentially, Defenders help keep enemies from attacking the most attractive targets.

Controllers focus on doing damage to groups of enemies and altering the overall flow of battle to benefit their party. Wizards can attack an area with a power that makes the affected area a poor option to attempt to move through. Essentially, Controllers limit the enemy party's options during battle.

Although the traits listed for the classes and roles are good general strategies, characters are by no means limited to these options. For example, you can build a Paladin that's much more focused on dealing damage than on defending allies, and an Avenger may opt to use powers that deal less damage, but can heal himself or move himself and his enemies around. Pick a power set that appeals to you, and try to work together with your party to survive.


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